
Caverna
Made in Unreal
Prototype for a game inspired by Worms. Created for a 9 week module on game prototyping in my 3rd year of university.
We selected a brief for the genre of the prototype at the beginning of the module and had to create a series of mechanics turn the brief into a playable prototype.
I chose to create my project as a "Worms"-like with the new mechanic of having a unit's weapons / attributes determined by a class selected at the beginning of the game.
I also put a heavy focus on creating a fully destructible procedurally generated random map as an extension task.



