
Pelagia
Made in Unreal
Pelagia is a Vertical slice of a 3D platformer created for a Collaborative games development module in my 3rd year of university alongside a group of 23 people. I was a member of the tech team and was responsible for scripting several core systems as well as user interface implementation.

Procedural Content Generation Artefact
Made in Unity
An Artefact developed for my final year project in my 3rd year of university. Created to support my dissertation, which was an investigation into how procedural content generation can improve a game's replay value. Contains both a handmade map as well as a completely procedurally generated map using various techniques such as Perlin Noise, Cellular Automata and Mixed Initiative Content Creation.

Vertical Slice of Xevious Recreation
Vertical Slice of a recreation of Xevious created as part of a low level gameplay module in my 3rd year of university. The vetical slice was created without an engine and only in C++ with use of SFML

Caverna
Made in Unreal
Prototype for a game inspired by Worms. Created for a 9 week module on game prototyping in my 3rd year of university.

Zoomies
Made in Unreal
Zoomies is a racing game prototype built by a group of 20 - 30 people as part of a collaborative games development module in the second year of university in which I worked as a junior programmer. I worked on small non critical functions that enhanced the gameplay in small ways

Basic Artificial intelligence Showcase
Made in Unity
A collection of scenes showing off different AI systems in a top down 2d world, created as part of an artificial intelligence for games module in the second year of university. Includes various movement behaviours, pathfinding, and decision making algorithms

Unreal Metasounds Showcase
Made in Unreal
An attempt to replicate the functions of the Minimoog synthesiser using Unreal Metasounds, showing off different metasounds functions as well as some basic UI. Created as part of a Audio development module in the 2nd year of university