
Procedural Content Generation Artefact
Made in Unity
An Artefact developed for my final year project in my 3rd year of university. Created to support my dissertation, which was an investigation into how procedural content generation can improve a game's replay value. Contains both a handmade map as well as a completely procedurally generated map using various techniques such as Perlin Noise, Cellular Automata and Mixed Initiative Content Creation.
Read My Dissertation
Disclaimer: This represents my research and work towards the subject but is not a formally published academic paper. As such the conclusions and interpretations presented should be taken with a grain of salt. Readers should utilise their own academic judgement where necessary.



